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Prismic Deck

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The Prismic Deck is based around stain glass, shimmering colors, glitter, and much more beautiful items. Each monster has at least one glimmering or colorful piece. The deck is heavily Xyz based, but also has strong monsters waiting in the deck. Two of the toughest monsters in this deck is Blind Eyes Prismic Dragon and Prismic Planet. The Prismic Deck is the ace deck of Mirabella Chromaru.

Monsters:
Blind Eyes Prismic Dragon Level 8 Attribute: Light Dragon/Effect ATK: 3000 DEF: 2500
For every non-LIGHT monster on the opponent's field, this monster gains 500 ATK points and an extra attack, however it can't attack directly under these conditions.

Prismic Beast Level 6 Attribute: Light Beast/Effect ATK: 2500 DEF: 1800
Once per turn, target 1 monster on your opponent’s field; that monster’s ATK and DEF is halved. This monster may not attack the turn you use this effect.

Prismic Face Level 4 Light Attribute Fiend/Effect ATK: 1500 DEF: 1300
Once per turn, you may switch a monster on either side of the field from ATK mode to DEF mode.

Prismic Gazer Level 4 Light Attribute Fairy/Effect ATK: 1400 DEF: 1400
This card gains 100 ATK for each LIGHT monster in your Graveyard.

Prismic Gemstone Level 4 Light Attribute Fairy/Effect ATK: 1700 DEF: 1600
Once per turn, you can double the levels of all other monsters you control until the End Phase.

Prismic Knight Level 6 Attribute Light Warrior/Effect ATK: 2300 DEF: 900
You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step.

Prismic Mirror Level 1 Attribute: Light Fairy/Effect ATK: 0 DEF: 0
Once per turn, you can change the level of this card to match that of another monster on the field.

Prismic Mosaic Orb Level 5 Light Attribute Fairy/Effect ATK: 2100 DEF: 2200
When you have no monsters on your field, you can Normal Summon this card without Tribute.

Prismic Mosaic Window Level 5 Attribute: Light Fairy/Effect ATK: 1500 DEF: 2600
This card can be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.

Prismic Ornament Level 2 Attribute: Light Fairy/Effect ATK: 200 DEF: 200
You can banish this card from your Graveyard to increase the Level of a monster on your field by 2.

Prismic Painter Level 3 Light Attribute Fairy/Effect ATK: 1200 DEF: 600
Once per turn, you can Special Summon 1 Level 4 or below LIGHT monster.

Prismic Piece Blue Level 1 Light Attribute Rock/Effect ATK: 100 DEF: 100
When this card is Normal Summoned: You can target 1 Level 1 "Prismic Piece" monster in your hand, except "Prismic Piece Blue"; Special Summon that target.

Prismic Piece Green Level 1 Light Attribute Rock/Effect ATK: 100 DEF: 100
Whenever “Prismic Piece Yellow” and “Prismic Piece Blue” are on the field, you can Special Summon this card from your hand or deck.

Prismic Piece Orange Level 1 Light Attribute Rock/Effect ATK: 100 DEF: 100
Whenever “Prismic Piece Red” and “Prismic Piece Yellow” are on the field, you can Special Summon this card from your hand or deck.

Prismic Piece Purple Level 1 Light Attribute Rock/Effect ATK: 100 DEF: 100
Whenever “Prismic Piece Red” and “Prismic Piece Blue” are on the field, you can Special Summon this card from your hand or deck.

Prismic Piece Rainbow Level 6 Light Attribute Rock/Effect ATK: 2900 DEF: 600
Cannot be Normal Summoned or Set. Must first be Special Summoned (from the hand) by banishing "Prismic Piece Red", " Prismic Piece Orange", “Prismic Piece Yellow”, “Prismic Piece Green”, “Prismic Piece Blue”, and " Prismic Piece Purple" from your Graveyard.  This monster may commence battle twice in the same turn.

Prismic Piece Red Level 1 Light Attribute Rock/Effect ATK: 100 DEF: 100
When this card is Normal Summoned: You can target 1 Level 1 "Prismic Piece" monster in your hand, except "Prismic Piece Red"; Special Summon that target.

Prismic Piece Yellow Level 1 Light Attribute Rock/Effect ATK: 100 DEF: 100
When this card is Normal Summoned: You can target 1 Level 1 "Prismic Piece" monster in your hand, except "Prismic Piece Yellow"; Special Summon that target.

Prismic Pixie Level 2 Light Attribute Fairy/Effect ATK: 200 DEF: 400
This monster counts as two monsters when used as a Tribute for a LIGHT monster.

Prismic Plant Level 4 Light Attribute Plant/Effect ATK: 1400 DEF: 1000
Whenever a “Prismic” monster is destroyed by an effect, you can Special Summon this card (from your hand).

Prismic Scale Butterfly Level 3 Light Attribute Insect/Effect ATK: 1100 DEF: 800
Whenever a LIGHT monster is on the field, you can Special Summon this card (from your hand).

Prismic Scale Fish Level 3 Light Attribute  Fish/Effect ATK: 800 DEF: 1200
When this card is used as Xyz Material for a LIGHT Xyz Monster; draw 1 card.

Prismic Scale Lizard Level 3 Light Attribute  Reptile/Effect ATK: 1000 DEF: 1000
When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. You can only use the effect of “Prismic Scale Lizard” once per turn.

Prismic Shield Level 4 Light Attribute Fairy/Effect ATK: 0 DEF: 2100
This monster cannot be destroyed when there is another face-up LIGHT monster on the field.

Prismic Tile Circle Level 2 Light Attribute Rock/Effect ATK: 300 DEF: 500
When a "Prismic" monster with a different name is Normal or Special Summoned to your side of the field (except during the Damage Step): You can target 1 Level 2 Rock-Type monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Prismic Tile Circle" once per turn.

Prismic Tile Square Level 2 Light Attribute Rock/Effect ATK: 500 DEF: 800
When this card is Normal Summoned: You can target 1 "Prismic" monster in your Graveyard, except "Prismic Tile Square"; Special Summon that target.

Prismic Tile Triangle Level 2 Light Attribute Rock/Effect ATK: 800 DEF: 300
You can send 1 other Rock-Type monster from your hand to the Graveyard; Special Summon this card from your hand.

Prismic Virus Level 1 Light Attribute Fairy/Effect ATK: 100 DEF: 100
You can only activate each effect of "Prismic Virus" once per turn.
● When an opponent's monster declares an attack: You can target that monster; equip this card from your hand to that target. It cannot attack.
● When an opponent's monster declares a direct attack: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.


Spells:
Prismic Powder: Equip: Equip to a face-up “Prismic” monster. When the monster is destroyed and sent to the Graveyard by battle, inflict all Battle Damage to your opponent.

Prismic Energy: Each time a “Prismic” monster is Normal Summoned to the field, inflict damage to your opponent equal to the monster’s Level times 200.

Prismic World: Field: All “Prismic” gain 200 ATK points. At the End Phase of each turn, if a player does not have a LIGHT monster on the field, inflict 500 points of damage.

Prismic Projection: Equip: Equip this card to a face-up “Prismic” monster. This monster counts as two monsters for Tribute or Xyz summoning.

Prismic Alignment: You can only activate this card when you have two or more monsters on your field. Make each monster on the field the combined levels of all monsters on your field.

Forever Shine: Special Summon a “Prismic” monster from your Graveyard and increase its ATK points by 500.

Prismic Shifter: Target one face-up “Prismic” monster you control; return that card to your hand, and Special Summon another “Prismic” monster from your hand with the same level.

Light of Hope: All LIGHT monsters’ ATK points are doubled until the End Phase. You can only activate 1 “Light of Hope” once per turn.

Crystalize: All non-LIGHT attribute monsters cannot wager an attack as long as you have a face-up LIGHT monster on your field.

Shatter: Banish 2 LIGHT monsters from your Graveyard: Destroy all Spell and Trap cards on your opponent's field.

Trap:
Prismic Shards: When a “Prismic” monster is destroyed by battle, inflict damage equal to half of the destroyed monster’s ATK points.

Dim Light: Equip: Equip to a “Prismic” monster on your field; while this card is equipped to a monster, all other monsters on your opponent’s field lose their special abilities. The equipped monster cannot attack, and also loses its special abilities.

Energy Refraction: Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.)

Energy Reflection: Negate all Effect damage this turn, and inflict the same amount of damage to your opponent.

Prismic Beam: When your monster’s attack is negated, this card inflicts damage to your opponent equal to half of the monster’s ATK points.

Prismic Ritual: Whenever a Level 5 or higher “Prismic” monster is destroyed; Special Summon 2 Level 4 or below “Prismic” monsters from your Graveyard.

Blinding Attack: Activate this card whenever your opponent attacks with a non LIGHT monster. The monster’s ATK becomes 0.

Dark Light Revenge: When a LIGHT monster is destroyed, destroy all face-up DARK monsters on the field.

Illuminannihilation: Destroy all face-up LIGHT monsters on your field. Inflict damage to your opponent equal to the combined levels of all destroyed monsters x100.

Prismic Sacrifice: When your opponent declares an attack, tribute one face-up “Prismic” monster, destroy the attacking monster. Inflict damage to your opponent equal to the destroyed monster’s ATK points.

Hypernova: When a Rank 6 or higher LIGHT Xyz monster is destroyed, inflict 2000 points of damage to your opponent.


Extra Deck:

XYZ:
Prismic Bug Rank 1 Light Attribute Insect/Effect ATK: 300 DEF: 600
2 Level 1 monsters
Once per turn, you can remove 1 Xyz Material from this card to inflict 900 points of damage.

Prismic Cyrptid Rank 6 Light Attribute Beast/Effect ATK: 2800 DEF: 1000
2 Level 6 monsters
Once per turn, you can remove 1 Xyz Material from this card: Give control of this card to your opponent. This monster cannot be used as tribute and cannot be destroyed or affected by card effects, its ATK and DEF are switched, and your opponent cannot Special Summon monsters while this card is on their field. Also this monster’s ATK and DEF points are switched. This monster returns to your field at your next Standby Phase.

Prismic Hand Rank 2 Light Attribute Fairy/Effect ATK: 1400 DEF: 700
2 Level 2 monsters
When your opponent activates a Spell or Trap card, you can remove 1 Xyz Material from this card; negate the activation of that card and destroy it. Your opponent cannot activate any Spell or Traps cards to negate this effect.

Prismic Moasic Mural Rank 5 Attribute: Light Rock/Effect ATK: 2600 DEF: 2200
2 Level 5 monsters
Once per turn, you can remove 1 Xyz Material from this card to banish one “Prismic” monster from your Graveyard; inflict damage equal to that monster’s ATK points.

Prismic Princess Rank 4 Attribute: Light Spellcaster/Effect ATK: 1100 DEF: 2200
2 Level 4 monsters
Once per turn, you can remove 1 Xyz Material from this card to select one monster on your field; that monster may attack your opponent directly this turn.

Prismic Piece Tricolor Rank 1 Attribute: Light Rock/Effect ATK: 1000 DEF: 1000
3 Level 1 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.

Prismic Planet Rank 10 Light Attribute Rock/Effect ATK: 3500 DEF: 3000
3 Level 10 monsters
This card cannot attack your opponent directly. During the Battle Phase, once per turn, select 1 monster on your opponent’s field. This card gains ATK points equal to that monster’s original ATK. After this effect is activated, remove 1 Xyz Material from this card. At the End Phase, when this card has no Xyz Material; destroy it and deal damage to the owner of this card equal to its ATK points.

Prismic Scale Serpent Rank 3 Attribute: Light Reptile/Effect ATK: 1700 DEF: 2000
3 Level 3 monsters
Once per turn, during the Battle Phase, remove 1 Xyz Material from this card; double this monster’s ATK points and halve an opponent’s monster’s ATK points.

Prismic Tile Tessellation Rank 2 Attribute: Light Rock/Effect ATK: 500 DEF: 1100
3 Level 2 monsters
Once per turn, you can remove 1 Xyz Material from this card to select a card from your opponent’s hand. If the card is a monster card, send that card to the Graveyard and inflict damage to your opponent equal to that monster’s Level x300.
Another deck idea that I had. This one was LONG overdue, for I made a lot of changes. See what you like, tell me what you think, do not be afraid of giving me your opinion.

Yugioh: Takahashi
Prismic Deck:ARTgazer12
© 2014 - 2024 ARTgazer12
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